During the last decade, school programs throughout the nation have experienced a series of transformations due to the need to face emerging challenges in this rapidly changing 21st century.
According to the Partnership for 21st Century Skills, the capacity for creativity and innovation as well as information, media and technology literacy are essential elements for success in future work environments.
Although STEM (Science, Technology, Engineering, and Mathematics) fields were at the core of innovation during the last century, in the 21st century the arts have attained a prominent role as a fifth element that makes the STEM combination more powerful: STEAM, where the A stands for arts and design.
Transforming STEM to STEAM, enhances student technology literacy, unlocks creative potential, and fosters learning engagement. Some of the most successful companies in the world, like Apple and Pixar, link their achievements to the marriage between technology and humanities.
In this context, ART & ALGORITHMS seeks to enhance student and teacher understanding of Digital and New Media Art and to stimulate their interest in STEAM and technology-based artistic activities.
Free Field Trips
To inquire about field trips, please contact Cathy Musselman, festival coordinator, at Cathy@greatertitusville.com
Curriculum Connections for Teachers
In order to make your visit more beneficial for students, we recommend you review your curriculum standards to find ways to integrate the field trip with your plans.
If, for example, you are an elementary school visual arts teacher, you will find at least three standards and one additional required benchmark that can be met by attending the ART & ALGORITHMS Festival and by discussing its art with your students:
• VA.2.C.1.2 Reflect on and discuss various possible meanings in works of art.
• VA.2.H.2.1 Identify differences or similarities in artworks across time and culture.
• VA.2.H.3.1 Describe connections made between creating with art ideas and creating with information from other content areas.
• MACC.2.G.1.1 Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces. Identify triangles, quadrilaterals, pentagons, hexagons, and cubes. (Sizes are compared directly or visually, not compared by measuring.)
Visit the following links to find more direct connections between ART & ALGORITHMS activities and your curriculum:
Career and Technology Education:
1. Arts, A/V Technology & Communication Curriculum Frameworks http://www.fldoe.org/workforce/dwdframe/art_cluster_frame13.asp
2. Engineering & Technology Education Curriculum Frameworks http://www.fldoe.org/workforce/dwdframe/eng_tech_frame13.asp
3. Information Technology Curriculum Frameworks http://www.fldoe.org/workforce/dwdframe/it_cluster_frame13.asp
According to eweek.com:
- The U.S. technology industry added 198.200 net new jobs in 2015.
- The tech industry makes up 7.1 percent of the overall GDP in the U.S.
- The IT services sector easily topped all other segments in growth.
- The average high tech working in the U.S. made $105,400 om 2015.
- The most lucrative industry to be working in is software.
- Tech workers continue to be in high demand—especially software developers, computer support specialists and systems analysts.
- The entrepreneurial spirit is alive and well in the tech industry.
- The unemployment rate in the tech industry is half that of the entire U.S. job market.
- CompTIA credit the tech industry’s growth to cloud computing and mobility, among other factors, reshaping business.
If you have any questions on how ART & ALGORITHMS can enrich your programs, please email Pablo Remonsellez at Pablo.Remonsellez@artsbrevard.org or contact your resource teacher.