Name of the work: Murmur
Created by: Chevalvert (visual design studio)
Members of Chevalvert : Patrick Paleta and Stéphane Buellet
Where: Digital Village
Murmur reveals and materializes the movement of sound waves. The project retransforms the concepts of speed, space and time by creating a luminous link between the public and the wall, and between the physical and the virtual worlds.
Murmur is an architectural prosthesis that enables the communication between passers-by and the wall upon which it is connected. The installation simulates the movement of sound waves, building a luminous bridge between the physical and the virtual worlds. There is a magical effect, a mystery in the way that sound waves move. Murmur focuses on this movement, thus creating an unconventional dialogue between the public and the wall.
Within the frame of the project, a specific device was designed and created in order to collect the murmurs of the public. This object has been called “Echo Chamber”, making reference to Greek mythology. It represents not only the key technique of the Murmur device, but also its magical aspect, turning sound waves into light waves.
Based on a collaborative and open approach, the Murmur group has gathered around the project since early 2013. Four disciplines are represented: visual design, object design, sound design and a magical touch of programming. The participating studios are Chevalvert, 2Roqs, Polygraphik and Splank. Each of them has provided not only their expertise in their own specialties but also their insights on the other three.
The artists : Patrick Paleta and Stéphane Buellet
Chevalvert is a Paris based visual design studio founded by Patrick Paleta and Stéphane Buellet, respectively specialist in type design and multimedia design.
Based on an open and cross-disciplinary design approach, the relationship between the two partners generates a project development where there are no preconceived ideas, where the form is to serve the idea.
From drawing of character to design by code, Chevalvert graphic approach plays with limits. New technologies meet typography and editorial object, sometimes pursuing a development in space or becoming graphical objects.